Thursday, April 2, 2009

OMFG 1.2.1

Squig Herder

* Basic Squig: Increases pet's Toughness and Wounds by the amount of Toughness and Wounds the Squig Herder has in item stats.
* Drop That: Fixed an issue with this ability’s tooltip.
* Gas Squig: Increases pet's Ballistic Skill and Weapon Skill by the amount of Ballistic Skill and Weapon Skill the Squig Herder has in item stats.
* Horned Squig: Increases the pet's Strength, Toughness, and Weapon Skill for 100% of the Strength, 50% of the Toughness, and 50% of the Weapon Skill that the Squig Herder has in item stats.
* Run Away: This ability no longer stacks with other movement increasing abilities. Additionally, this ability’s duration is now listed on the tooltip.
* Spiked Squig: Increases the pet's Ballistic Skill and Weapon Skill for 150% of the Ballistic Skill and 50% of the Weapon Skill that the Squig Herder has in item stats.


Shaman

* Big Waaaagh!: Reduced this ability’s cost, cooldown time, and range.
* Bleed Fer Me: Increased this ability’s damage.
* Brain Bursta: Increased this ability’s damage.
* Bunch o Waaagh: Increased this ability’s damage.
* Geddoff! : Increased this ability’s damage.
* Get'n Smarter: This ability will now also deal damage over time.
* Gork's Barbs: This ability has been redesigned, and now has an entirely new effect. It will now reduce incoming healing on the victim, and damage the person who healed them.
* I'll Take That!: Increased this ability’s damage.
* Life Leaka: Increased this ability’s damage.
* Scuse Me!: Increased this ability’s damage, and increased the amount that the victim's resistances that are reduced by.
* Shrug it Off: This ability has been redesigned, and now has an entirely new effect. It will now place a buff on the target that will restore their health if they fall below 15% Hit Points.
* Yer a Weaklin: Increased this ability’s damage.
* You Got Nuthin!: Increased this ability’s damage.


I'm impressed. Now if they can get these changes off without half of them being broken or breaking four or five other things per fix/change, I'll be a happy little gobbo.

And a funny story...

So I wanted to test out the new Squig Herder pet damage on the PTS. I was tooling around Dragonwake, but noone was really mucking about out there, so I killed some NPC's at CoF and tried to get a real feel for it. Spikey (which is the Squig I'm specc'd for) now does 328 dmg per hit with my current stats and crits for over 500. Nimboo was a grinnin' gobbo! BUT... he was a little bored, and wanted some REAL action.

So he went to Thunder Mountain to see what he could see, since one of the keeps was flagged and the place was about half Order controlled and half Destro controlled.

He gets to Bloodfist Keep and the first thing he notices is that the guards there are half stunties and half greenskins, which strikes him as a little odd, so he goes in further to investigate. As he enters the keep, he hears fighting up int he lords room, even though none of the doors are down!!

Now Nimboo, being inquisitive by nature and desiring to defend the Keep Lord from any harm, heads upstairs to see what is going on... and what does he find?

A R40 Knight of the Blazing Sun attempting to solo one of the champs in the lord's room! (GG Valria, by the by... exploiting into keeps on the PTS is still exploiting!)

So he summons his Spikey Squig and unleashes all his gobbo fury on the Knight, who runs upstairs. Oddly enough, none of the NPCs on the top floor attack the Knight at all, but Nim will not be daunted. The Knight attempts to punt him off the top of the keep, but he is saved by his fortunate position in relation to a battlement, and his Spikey Squig is still whacking away at the Knight, who is now hiding behind one of the pillars instead of attacking him (?????) it takes an inordinately long amount of time for the Knight to kill Spikey (which made Nim VERY proud of him, incidentally), so out comes Gassy Squig, who proceeds to fart green poopies all over the Knight, who is STILL trying to hide behind the pillar!

Unfortunately, he does not realise Gassy Squig just targets him and drops AOE and will move if he loses LOS, so with the help of Gassy and some shrewd movements, Nim vanquishes the exploiting Knight, gets 1700+ renown for killing him and a loverly 325 renown defense tick. :D

Short version: Nim is extremely happy with his new buffs, and his Squigs are happy too.

The downside to the abovementioned buffs? Vinda will likely be permanently retired. No fixes for Zealots = Vinda on the shelf unfortunately. I can't reasonably play a gimped toon when I have two that will likely be fully functional after 1.2.1. :(

3 comments:

  1. My jaw literally dropped as I was reading the changes.

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  2. I rolled a WL the other day and I wondered how it was that I could increase my pet's stats. Now, I know I can't until patch 1.2.1.

    Special Request: if you could change my blog name to just 'Tooth Skinner' that would be awesome. That 'Wheres Da Hammer' was just me fiddling around with the blog title to put out daily fun messages. Thank you. :)

    Great article by the by.
    -NK

    ReplyDelete
  3. @NK - Blah, it isn't letting me change the name... I click "rename" and it doesn't do anything. :(

    ReplyDelete