Sunday, February 22, 2009

ACK! Sorry for not posting...

...but so much has been happening the last few days.

Let's start with the small stuff. (You'll see why it's the "small stuff" when I get to the "big stuff")

Fost has decided that he has too much IRL stuff going on to really run the guild effectively (which I can understand) and has passed the reigns to me. Soooo basically I'm the broad-in-charge of Cry Me a RvR now... and just as this happens, the "big stuff" hits.

Iron Rock was opened for server transfers... INCOMING server transfers. And I don't know why or how, but two entire servers worth of people transferred, as a group, to Iron Rock over the last few days.

This means a few things.

1. The need to organise. Fast. We spent the last couple months playing against superior numbers of highly skilled Order... and now the odds are more even. Fortunately, the new Destro brought a lot of high RR skilled players who were already organized... which only makes us stronger.

2. This now makes Iron Rock a High/High population server, which means lag lag lag... CRASH in large scale battles. Hopefully Mythic will fix this soon before too many people get frustrated enough with it to leave. We need a server upgrade... pronto.

3. Epic RvR battles. I have never seen huge, crazy clashes like the last two nights. SC pops have been constant even to the early morning hours.

4. Order complaining they're now outnumbered, which is a gross exaggeration of course. (Full/Full means just that, guys... unless you're all on your T1 alts at prime time, in which case you're idiots. :) ) Oh, and fighting a defense capped fort?? Amazing fun. :D

We have seen the streets of Altdorf twice in two days. Both nights we capped all three zones to forts and Order could not seem to divide their defense enough to hold us off. Their defense seemed to be a bit aimless, with people all trying to rush to forts, noone bothering to patrol the roads, no groups camping our WC... nothing... plenty on the border of the fort areas, though, getting ported back to their camp over and over. Was fun farming them for those of us too late to get in to storm the castle.

Overall, I think this change is good for Iron Rock. The Destro is great. Organized, friendly, and driven by a desire to kill Karl Franz, which is EXACTLY the adrenaline shot we needed.

Miz V out!

Tuesday, February 17, 2009

Stolen from Girl IRL's Blog: Seven Favorites!

Just out of curiosity, post your thoughts on each of these.
  • Favorite Zone
  • Favorite Race
  • Favorite Career
  • Favorite WAR Feature
  • Favorite Skill
  • Favorite Scenario
  • Favorite Live Event

My takes:

* Favorite Zone - Chaos Wastes. It’s exactly how I pictured it after reading Gotrek and Felix and I absolutely love how they portray it in the game.

* Favorite Race - Greenskins, hands down. I LOVE the gobbo special. Actually wish I’d rolled a shaman instead of my Zealot. They are so much more entertaining. :P Oh well… I’ll have a R40 shaman once they release Choppas… those ‘Zerking buggers are going to need healers while the level up!

* Favorite Career - Squig Herder. I’d switch to my R40 SH in a heartbeat if my guild/alliance wasn’t so short on healers.

* Favorite WAR Feature - I love how responsive the UI is since they fixed it. I also love healing in this game… it’s so much more dynamic than any other game I have played.

* Favorite Skill - Lots ‘o’ Shootin’! (SH R4 BS Morale ability). 2400 damage to anything withing 30 feet of my target?! Yeah, I’ll take that. It’s especially fun if you coordinate with a Sorc and another BS SH and unleash hell all at the same time. >:)

* Favorite Scenario - I like Battle for Praag alot, and Caledor Woods. I really like any scenario I’m with an alliance premade in, though. We rarely lose.

* Favorite Live Event - I think Night Of Murder is more fun than the last one. I still need to do that quest a few more times to max my inf, though. I keep forgetting to pick it up whenever I’m RvR’ing. (Not that it matters… a Zealot with the title Master Assassin? Eh… ;)

PUG No More

I am never.... ever... .PUG'ing on ANY of my toons ever again.

I swear there should be an IQ test to play WAR after the mess almost a full WB of PUGs made of a keep attempt tonight.

I've always been pretty stuck on guild or alliance groups, mainly because I'm used to playing with my guild/alliance and I know what to expect from them. I know the healers will heal me (or res me ASAP), I know the DPS is top notch, I know the tanks know where they need to be standing and what they need to be doing. PUGs are a crap shoot. Half the people in them generally think you're elitist for trying to direct them and don't bother listening anyhow, and the others just plain have no idea what they're doing whether they listen or not.

Note: Do not take this to mean ALL PUGs are bad. It's just that if I do find a good one, they are generally recruited into my guild and then they aren't a PUG'er anymore. :D

So I got to wondering what goes through the average bad PUG'er's head, and came up with these:

"Defend the BO? Psh. What about that IB running by solo? MUST CHASE HIM DOWN WITH 12 OTHER PUGs AND KILL HIM. Who cares if Order gets the BO back??"

"Kill... squishies? You mean IBs, SMs, and KotBS, right?"

"God I'm sick of those healers complaining that a White Lion is in the back lines killing them all. They need to shut up and heal me!"

"Stupid elitist healers won't res me on the bottom floor of this Fort with Order in the Lord's room. What a bunch of asshats."

"Who cares if the Black Orc in the group has more healing AND damage than I do? I'm 1337 DPS! YOU CAN'T TELL ME HOW TO PLAY!"

"Taunt the Lion? Why? It doesn't do much damage..."

"Oh GOD... there are 4 Order players in this Keep defending. Too much trouble for a full warband. Let's go RvE in a different zone instead."

"Order has 85 VPs in Praag... who cares if they are going to take that last keep without help on defense? You guys are such asshats for not coming to assist with the group and a half of Order capping BOs in TM. My groups RvE is being disrupted by these Order interlopers! HOW DARE YOU CARE ABOUT ZONE CONTROL?!"

"What do you mean, stand on the bottom floor away from the Lord's AOE and out of range/LoS of the opposition's DPS and spam group heals?? I can do that???"

Feel free to add your own. :D

-Miz V out!

Thursday, February 12, 2009

And So It Begins/Against the Grain

So after laying around in bed tonight for a bit, unable to sleep, my husband and I got into a conversation about our new Greenskins. He's really excited about his Choppa and I LOVE gobbos, so I'm actually getting pretty pumped up about playing a shaman. We lay in bed for over an hour talking about the patch and then started bouncing Greenskin names off each other.

Now here is where I am going to go against the grain for me.

All my toons... every one of them... is named after Indan food. It's like a trend with me. I have Vinda Loo, Chana Daal, Masoor Daal, and Tikka masala, who was goign to be my new shaman.

However, for some reason the first gobbo I ever rolled I thought had the best gobbo name ever, even though it went against my naming principles.

The name in question?


Yes, Urp.

Last name? Stinkbref.

So after a bunch of discussion, my husband and I agreed that we are going to roll as TEEM GREEN. Here are our rules:

1. All greenspeak all the time. Use the mod if you have to. Yes, we realise we are not on an RP server. No, we don't give a flying fark at a rolling donut what you think about it.

2. Characters must be appropriately named.

3. You must be Green if you want to roll with TEEM GREEN. No stupid 'umies or pointy-eerz allowed. You can't fool us by dyeing your armor, either.

Off to get started on little Urp. I want to get him to R8 or so so he has his big 'eal for T1 scenarios. :)

--Miz V out.

Zealot Patch Notes/Musings

Bug Fixes:
* Ritual of Lunacy: The build up for this ability will now be correct. Additionally, the effect from this ability should now last for the correct duration. The tooltip for this ability will now reflect that only one Ritual may be active at a time.
* Ritual of Innervation: This ability's tooltip will now reflect that only one Ritual may be active at a time.
* Ritual of Superiority: This ability's tooltip for this ability will now reflect that only one Ritual may be active at a time.
* Suppress the Fragile Unbeliever: This Morale ability will now do the correct damage, and the damage will not be defendable.
* Mark of Remaking: The tooltip for this ability will now show the correct amount of Toughness given.
* Leaping Alteration: This ability's leaping effect will no longer cease to jump to new targets after healing the caster. In addition, this ability may now be cast directly on an RvR-flagged ally while the Zealot is not flagged (and doing so will flag the Zealot for RvR, as with all other direct heals). The subsequent leaps of the ability will only affect RvR-flagged allies if the Zealot is RvR-flagged themselves.
* Tzeentch's Talon: This ability's tooltip effect has been updated to more accurately reflect what the effect does. Additionally, fixed a typo in this ability's debuff text.
* Daemon Spittle: This ability's damage will no longer stack with itself, and will only be defendable when it initially hits the target.
* Aethyric Shock: Fixed a typo in this ability's tooltip.
* Dark Medicine: Fixed a typo in this ability's tooltip.
* Mark of Vortex: Fixed a typo in this ability's tooltip effect icon.
* Embrace the Warp: This ability will now reduce the damage from all attack types.
* Mark abilities: The effect tooltip for Mark abilities will no longer state they reduce cooldowns by 50%.
Balance Changes:
* Manipulation: This ability will now deal Corporeal Damage.
* Dark Medicine: This ability will now heal slightly more initially, and slightly less over time. The over-time portion will now last 5 seconds.
* Dust of Pandemonium: This ability will now cast faster and heal for a higher value.
* Veil of Chaos: This ability will now absorb more damage.
* Ritual of Superiority: This ability will now absorb more damage.
* Tzeentch's Shielding: This ability will now absorb more damage.

Ok, I am officially psyched.

And I officially need to start busting my ass to get my stupid RR up and get my Darkpromise boots out of Vale. I need to get my heal crit up to a respectable level so I can make better use of the Witchcraft tree. Yay for AP hog Dark Blessing being adjusted to a level that might make it useful!!!

Shields buffed makes me happy. And FINALLY Embrace the Warp will work on non melee damage. Buff to Dust? KICK ASS. Not to mention the list of what, 15 fixes to the Zealot class overall??

Miz V is very, very happy tonight... not only about the Zealot stuff, but about this:

White Lions:

Fetch: Range reduced to 65 feet. 30 second cooldown.

BAHAHA I guess the Fetch-bot WL's will either have to finally learn how to play their class or just plain reroll. No more Fetching from 150 feet for you!! :D

-Miz V out!

Wednesday, February 11, 2009

Choppa Conundrum

So my husband will be rolling a Choppa when they come out as his second class to get to level 40 Destro side.

This leaves me in a a bit of a conundrum.

I plan to help him level, but I don't really have any interest in rolling a Choppa for myself. I have my BG, but that's not going to really do much but add some DPS and something tougher for the mobs we will be grinding to beat on. Pretty much leaves me with one option: Leveling another healer.

So, after some consideration, my little behbeh Shammie, Tikka, will be more than likely the next toon that sees R40. This is not only for my husband, though... it's for the 3-4 other guildies that plan on either rolling them as alts or as their new mains. I have a feeling there are goign to be 12 million Choppas and no healers to keep them alive in scenarios, and I'm not wanting to roll another Zealot, for obvious reasons.

I thought initially about rolling a DoK, but for one, I'm not sure how their meleehealing will work with a Choppa mainly because Im not sure how the berzerking damage will work. For two, I really, truly hate the look of DoK's. It's not the armor, cause that's alright... its the utter androgyny. If I'm rolling a female toon, I like her to look female. I don't want the only way people are able to tell my character is a girl is when she's standing next to a male toon and they can see she is slightly shorter. My Blackguard is fairly androgynous also, but she's fully encased in armor so it doesn't really matter quite so much in her case.

I guess I just figured if you're going to go androgynous, may as well go asexual... and so little Tikka will get the attention he richly deserves (since gobbos are so damned cute).

I know for sure three people that are going to be rolling Choppas, and from what I understand they won't be out till around March, so I suppose I'll work on my Blackguard till then and switch to my Shaman once the event begins. Will be interesting for me I think (even though it's another healer) because of the Gork and Mork mechanic. I'm not used to having the ability to affect my heals through use of damaging spells.

If any of my readers plays a shaman, could you give me some insight on the class? What are your strengths? Weaknesses? How dependent on damage are you to put out good healing numbers?


-Miz V out.

Tuesday, February 10, 2009

Pink Panties/Why Quit?

Now, normally I only post WAR related stuff here, but I thought this story was worth mentioning. Read on:

NEW YORK — Women throughout the world — 13,000 at latest count — will be sending Pramod Mutalik a pair of pink panties for Valentine's Day. But these undies won't make his heart go pitty-pat.

Mutalik is the leader of Sri Ram Sena (Lord Ram’s Army) — an extreme right-wing organization in India that purports to be the “custodians of Indian Culture.”

Members of Mutalik's group are suspected of being behind a widely publicized incident last month in which a group of men brutally attacked women in a bar in the southern city of Mangalore — beating them, and kicking them when they fell to the ground. Mutalik was arrested in the attack, but he was released on bail.

Just last week he was quoted as saying, “Valentine’s Day is definitely not Indian Culture and we will not allow celebration of that day in any form.”

India's Minister for Women, Renuka Chowdhury, has called the Mangalore attack and other actions by the Sri Ram Sena a symptom of the "Talibanization" of India. The Sri Ram Sena, like the Taliban in Afghanistan and Pakistan, often takes justice into its own hands and prosecutes people according to its own cultural and religious beliefs.

“It is regressive and patriarchal like nothing else we’ve seen in a long time,” says Isha Manchanda, one of four young Indian women who have banded together to fight back — with pink panties.

They've founded a Facebook group called the ‘Consortium of Pub-going, Loose and Forward Women,’ and a blog called The Pink Chaddi Campaign, and they are asking women all over the world to send pink chaddi’s — panties — to Mutalik. The group has over 13,000 supporters so far.

The Consortium sarcastically says it wants Saturday — Valentine's Day — to be “the day in which Indian women’s virginity and honour will self-destruct unless they marry or tie on a rakhi, a bracelet that signifies two people of the opposite gender are brother and sister. Walk to the nearest pub and buy a drink. Raise a toast to the Sri Ram Sena.”

“The response has been amazing," Karishma Upadhyay, another founding member, said in an e-mail to "The media has been very supportive and people from across the world have joined the group. There are collection points in three or four cities across India.”

Manchanda echoed Upadhyay’s sentiments. “The response to the Pink Chaddi Campaign has been phenomenal! We’re constantly getting calls from all around the country from people who want to help collect the underwear.”

Upadhyay said she feels secure when she goes out because “It is very safe for women to go to pubs in the larger cities. It is not uncommon to see groups of women in pubs in Mumbai or Delhi.

"But in smaller towns and cities, parties like the Sri Ram Sena, Shiv Sena, or Bajrang Dal clamp down on activities that they think are against the ‘Indian Culture.’ Which is pure B.S.”

The government has condemned the attacks that fueled the chaddi campaign, and has called the Sri Ram Sena a threat, but Upadhyay doesn’t feel that their efforts are enough.

“The government says that they are ‘investigating,’ but no action has been taken against the perpetrators,” she said. “It is important to nip such actions by political parties in the bud.”

A third founding member, Ratna Appnender, sees the Sri Ram Sena as only part of the problem. “I feel Mutalik’s group represents the growth of right-wing conservative politics and its impact on society," she said.

"It is a minor aspect of the larger issue of growing religious and cultural fundamentalism in India and in the world.”

Visit the Pink Chaddi Campaign's blog here, or click the link on my Blogroll:


Ok, now for the WAR stuff.

So lately I've seen a few posts on WHA by people letting the server know they're quitting. Now, I understand the frustration of the bugs and the aggravation of how long it's been taking Mythic to fix things... but really, how is quitting the game helping?

First off, the game is *still* only about 4.5 months old. There are going to be bugs. There are going to be glitches and problems. The game will not ever be perfect. These things take TIME. Think about the amount of problems the game has at present. Now consider the number of people Mythic actually can afford to employ to fix them, and do the math. Then factor in how long it took WoW to stabilize when it first came out. Even within the whole first year things were iffy... crashes, server queues, bugs, glitches, world geometry problems, class imbalances... all plagued WoW just like they plague WAR.

Second, think in terms of what else there is to play right now. WoW? Sure, if you like mindlessly grinding PvE bosses and lackluster PvP. EVE? Steep learning curve, and though it's a great game it's not a true MMO. CoV/H? Don't even get me started. Or maybe AoC? Don't even get me started. XBox? Too limited on player interaction. Really, if you want a PvP based MMO, WAR is the best out there, bugs or no bugs.

Third, why not just have FAITH? I hate to repeat myself, but the game has only been out for a scant 4.5 months. In terms of MMOs it's still in it's infancy. Have a little faith that the dev's and people working on the game ARE working on the game. It's their job. They're not "neglecting" your class because they want to spite you... they're prioritizing. I play a zealot. We're bugged for sure. Some of our abilities don't work as they should.. and others don't work at all or are pointless to bother wasting a GCD on. Does that mean that after T4 endgame is fixed and the rest of the content cut from beta is released that they plan on leaving my class how it is? Highly doubtful. They know what the problems are. They WANT their game to succeed, if only from a financial standpoint. If you don't want to believe that they really do genuinely care about their game (which I DO believe they do...) then at least take some solace in the fact that they will focus on fixes to avoid having their cash cow turn into hamburger.

Fourth, what good do these posts really do? Are you looking for attention? Are you trying to demoralize the people who are staying? Do you want other people to see your post and say to themselves "Hey... that guy's quitting. This game sucks. I'm quitting too."? This is how servers eventually die. People hear the negative attitudes of others and adopt them as their own, or use them to bolster their overly high expectations for a game so young. So in short, stop with the posts. Noone needs to read your gripes on the forums for a server that so recently had such population issues Destro side. We don't need more lemmings following the Quit Train. Keep that shit to yourself.

I guess I just want to say, stay positive FFS. These things take TIME. Even WoW, the so-called "greatest MMO of all time" went through the same thing... and the only reason WAR is having so many issues with retaining people is that they have a four year old, (at least semi-) polished MMO to fall back on.

I dunno. I'll be proud to still be here a year from now when all this crap is fixed, if for no other reason than to say to the people who quit and come back when the grass is greener that at least I stayed through the hard part while they wussed out. ;)

Miz V out.

Monday, February 9, 2009

So Miz V is a Serious Slacker...

...and has not been posting here as often as she should.

Mostly it's because from the time I log in to the game till the time I log off, the oRvR is NON FRIGGIN STOP lately.

<3 my server.

I promise I will get back to my regularly scheduled postings, but lately with oRvR lasting well into the early hours of the morning and my issues of late with insomnia (it is 7:20 in the morning and I haven't been to bed yet... yesterday I took a nap at 4pm after being up since the day before) I haven't had the energy to put a lot of thought into a solid post, and for that I do apologize.

Please stay tuned and don't give up on me! I promise I'm not this boring when I have some sleep. :P

--Miz V

Saturday, February 7, 2009

Where Did They Come From?!!/Omega Alliance Welcomes Nexus

This is a video of Japanese hornets... it reminded me of Destruction's performance on Iron Rock over the last couple days. I don't know how, but we managed to take inferior numbers and couple them with superior skill and tactics and we are giving Order a run for their money.



In other news, Nexus is under new leadership and has joined Omega with Cry Me a RvR and ScM.

Bigger things are coming. <3

--Miz V

Friday, February 6, 2009

Omega Alliance/We Ain't Dead Yet!

So this is what happens when Destro finally gets pissed off enough to work together.

That's a screenie of a premade vs premade scenario we were in tonight with ScM, the other guild in our alliance... I have a number of them from tonight that look alot like that, but I don't need to post them all... you get the point from one.

Tonight, Destro had more cohesive unity than I have ever seen. No more bickering and fighting... people have realised we can't afford it if we want our server not to die. It was amazing.

First, we took back Chaos Wastes. We camped their warcamp for an hour or so before they called in reenforcements. They drove us back to our warcamp. We called in reenforcements... and people... actually... CAME. We drove them out, back across the wastes to their warcamp again, then proceeded to farm them for another solid half hour while capping the rest of the BOs and turning the zone back over to Destro.

Then we went to Praag. We had a warband vs their warband. The fights were friggin epic. We had a 10 minute bloodbath at healing boon before we finally wiped them out. Absolutely amazing.

Then, I get a tell from an old and dear friend who is dropping his R40 RR57 WH and rerolling Destro on Iron Rock, and another tell from another dear friend saying that he and 6-8 of his best people are coming back to the server and want their guild to be absorbed into ours. They bring with them two tanks, five healers, and some DPS. Cry Me a RvR is now no longer going to need to recruit. We will be full... all with good, active players who know how to kick ass and take names.

Much respect to all the Destro and Order who fought tonight. The battles were incredible, the cohesion Destro side was mind bogglingly amazing, and I am SO SO SO proud of us all.


Miz V

Wednesday, February 4, 2009

IC Falls/Fortress Door Nerfs are...

...absolute and utter bullshit.

It took Order less time to get through the first door of the Forts than it did for them to get through the regular keep doors. I agree the door HP needed something of a nerf, but now they're roughly the thickness and protection of wet cardboard.

I'm not really sure what this patch was hoping to accomplish. Destro is hopelessly outnumbered by Order on Iron Rock. Tonight it was roughly 4:1. So basically, the number of defenders is capped, but the number of attackers isn't. This mean that tonight we had over 125 Order attacking the fort and only 50 defending. That is supposed to be balanced?

I guess all I really want to say with this post is, there needs to be a way to truly balance things. Somewhere between what they were and what they are now. Rewarding a zerg to this extent with basically a free city cap is not the way to keep people playing this game. Winning or losing in these cases is entirely based on realm population. If you're not on the zerg side, you won't win, ever. It's not like you can outsmart them or outplay them, you just get rolled over repeatedly, and I gotta say from the viewpoint of someone who has had the crap kicked out of her for the better part of the day, this crap has sapped all the fun right out of this game for me.

Things that need fixing:

1. Fortress doors need a buff again. Not to where they were, but somewhere in the middle.

2. Defenders need more of a reward for defending. Not only did I barely get any renown for fighting for 6+ hours, I then had to sit in boring, repetitive PQ's with R32 loot bags farming the same mobs over and over. The whole time I was there I only saw one gold bag drop. Also, people who do win bags most times can't get them due to bad sportsmanship from Order AOE'ing/DoT'ing people trying to get the chest. (Yes, I know you can get the chest from a distance. No, it doesn't matter.)

3. Something needs to be done about City PQ queueing. There were 5 PQ's running in the city tonight. Only one of them had Order vs Destro. Other than that, there were 2 running with all order no Destro, and two vice versa. At least if we had Order to fight it would have taken a bit of the monotony out of it...

4. Level cap on forts needs to be R40. Period.

5. Once the fort attack starts, there needs to be a cap per server based on how many defenders there are on the attackers... NOT the other way around. Meaning, if by a certain time after the fort pops, there are (for sake of argument) 100 defenders, the attackers should be capped at a reasonable amount. Do you really expect defenders to hold a fort against 3-4 times their numbers? Perhaps there could be another timer saying "You have X:XX to get to XYZ Fort!" before it stops and the cap is set?

Just to clarify, since we lost our city in the 4:1 zerg today, that means that now we won't see Sentinel drops for a while? Since the city resets to Rank 1 and all that? Cause if that's the case, that's just dandy. So much for gearing up tanks we desperately need. sad

Monday, February 2, 2009

Guide to Making Dyes (If You Are So Inclined)

This post was originally a response to someone in another blog asking if dyes were craftable. I wrote this up as a little guide to help people who are actually interested in procc'ing multiple dyes either for guildies or as a means of income. I hope it helps anyone who might be interested. :D

(Vinda is a 200 Cultivator and a 75 Apothecary)

Dye Making Made Easy... Sort of...

Dyes require three materials to make, two of which (the Mortar and Pestle and the Fixer) can be purchased from any crafting vendor.

The tricky part is getting the Extracts. There are currently five types of extracts in the game for five different color dyes:

*Honeycomb Extract - Golden Yellow Dye - Seed level 1-25
*Resinous Brown Extract - Scorched Brown Dye (Which is actually a very nice dark maroony red) Seed level 50-75
*Verdant Leaf Extract - Verdant Green Dye - Seed level 100 ONLY - These extracts are very rare and hard to proc!
*Blue Bottle Fly Extract - Seaguard Blue Dye - Seed level 125
*Fiery Red Ant Extract - Red Gore Dye (PINK! lol) - Seed level 150-175

The way to produce the extracts is based off two procs. First, you must grow a seed of the appropriate level of plant for the dye you wish to make and hope that a Hybrid Seed procs. You will know this happens when you produce an Arboreal Resin (which is used as an apothecary Stabilizer) and a new seed with a slightly different name.

I set these seeds aside till I am done growing all the seeds I have for the dye I am attempting to produce (put them in the bank) and continue growing the normal seeds till they’re all gone and I’m only left with the hybrids.

Then I take the hybrid seeds and grow them, using the highest level soil/watering cans/nutrients I have available. (I have a R40 Squig Herder alt who is a butcher and my husband is a scavenger, so I am never low on high level mats) and pray for as many procs as I can get. The hybrid seeds can proc multiple Extracts from a single seed. Also, the Extract procs are considered what is called a “Special Moment” (epic proc) and will always proc the original type of hybrid seed back to you. I have procc'ed STACKS of a single color extract from one base seed! Also, using high level mats also increases the chances of procc'ing another hybrid seed back to you even without procc'ing an extract, so regardless, the higher level the mats are, the better.

Generally I am making the Scorched Brown, since that seems to be a popular color. I use a hybrid seed of the appropriate level (50-75), 153+ soil, a 162+ watering can, and a 162+ nutrient in order to proc 2 extracts per seed. (If I have higher level mats available I use them as well, but the 160ish level stuff is usually what I have the most of on hand.) I have gotten up to three extract procs from one seed using level 200 mats.

***Broken Things:

1. Seeds can also proc Fixers that you can’t buy from a vendor. They are rumoured to be intended to allow you to proc different color dyes, but currently this does not seem to work. Supposedly once this is fixed, Black Dye will become craftable.

2. Occasionally while I’m making dyes, I will get a message in my chatbox saying “You have made something better!” but nothing out of the ordinary actually happens. I’m not sure if this is a different color dye available as a proc that is broken or if it is intended for us to be able to create multiple dyes from a single extract as a proc.

Anyhow, sorry for the wall of text. I know that one of my darling Clubbin's greatest complaints as an apothecary is the need for so many stabilizers for making high level pots so having me as a cultivator with all the resins I proc is very helpful to him… and you don’t need to be an certain level to max out your crafting (like in WoW, which was one of the things I hated about the crafting in that game) so leveling a cultivator on a low level alt with the express intent of growing mats and making dyes is not beyond the realm of possibility. ;)

Sunday, February 1, 2009



After spending the evening skirmishing in Caledor, I'm noticing a really stupid trend.

Now I'm not sure how it is on other servers, but what the hell makes people so afraid to die?

It's an MMO. A video game. A virtual world. You're not REALLY dying, you instantly resurrect. And in Caledor, given that most of the skirmishes are centred around that one centre BO, you have literally a 5 second walk back to where all the fighting is. So what's the deal?

I mean, I could go into some psych-rant about how we're raising a nation of pussified girly-men these days, but I'm not even sure if that's it. People just seem to have this insane and idiotic sense of self-preservation almost when it comes to their virtual avatar. We have people here and there that will run in and push the line, but those people are few and far between. Mostly, those poor folks are the ones getting slaughtered while the entire rest of our group hides out of range, shivering in their Bloodwades at the thought of their character potentially having to res at the warcamp 100 yards away. If you roll a melee class, hiding back with the healers on the opposite side of the bridge from the fighting NOT DOING ANYTHING is NOT your job.

As some of you may know, my husband rerolled on Iron Rock with me as a Black Orc. He's the agressive type, and has no problems either running into their lines and wreaking havoc or peeling some Order WH off me if need be. It's a great thing to have your big, green, muscular protector sitting three feet from you... not having to hit the Vent button to communicate makes his reactions even faster. Orgrune and Deathwed, two of our other tanks, are also aggressive, and know how to perform their roles similarly. I don't die much in our premades with them around, and we have no problem pushing Order all the way back to their momma's house if necessary.

So what gives? What's the deal with almost everyone else? Why are you so afraid to die? I mean, you rolled MDPS, so doesn't that imply, by the very nature of your toon, that you're supposed to be... I dunno... melee'ing? I have no problems healing the HELL out of some tank or marauder or witch elf that is trying to gank squishies or harry healers.... which leads me to one of the problems I think is the culprit.


What is the deal with people thinking they can only heal within their groups? Sure, its easy to spam group heals, but if you see someone in the warband losing HP and you have the chance to save them, why not do it? My husband (who will from this point on be known as Clubbin, as that is his Black Orc's name) performed a bit of a test tonight.

I decided to take a break from the game for a bit. He had died twice in the time it took me to log off from getting no heals whatsoever. So, he ran in again, hit Hold the Line!, and started backing up. Now, he has a little over 10k HP with no procs or buffs, and he's a BLACK ORC.... and I watched with my mouth hanging open as he walked backwards all the way back to the middle of the destro group, surrounded with his own Realm-mates, and not one of the other 5 healers remaining in the group so much as put a HoT on him. Like... NO green text whatsoever. You know how long it takes for RDPS to chew through a 10k HP Black Orc? A friggin while. And not one, single, solitary heal. Not even a piddly insta-HoT. Nothing.

So I guess this blog is really just to simply say... STOP IT.

If you are an MDPS player:

STOP being a lame-assed pussified jackass and go kill squishies. Go harry healers. Go smash that Bright Wizard in the face. That Archmage over there? Picture him as made of glass. KILL KILL KILL. And while you're at it, see the Ironbreaker? Unless he's in the back bothering squishes... LEAVE HIM ALONE.

If you're a healer:

Heal everyone. Yes, yes, I know. Spamming group heals over and over and over again makes you have REALLY big scenario numbers, but you are NOT being effective... and NOT helping anyone outside of yourself and the other 5 people in your group. Heal proactively. Heal dynamically. Keep all your Sorc's HoT'ed and all your MPDS pushing the line healed, whether or not they are in your group or the one two rows down.

People need to start performing their roles properly or go play some other game where other people don't rely on you to perform a certain task.

-Miz V OUT.

Introducing: Miz Loo/Order Fort Attempt on Super Bowl Sunday!

I finally got a good screenie of Vinda in which she is not either dead or my UI is blocking things or she's at a funny angle. ;D

Had some great oRvR tonight. Order (either intentionally or accidentally, not sure which) capped Caledor and found themselves at Fell Landing. There was a decent amount of them, but also a decent amount of us... surprising it being Super Bowl day and all. As soon as they popped the fort I'm guessing the phone chain started Destro side.

"Dude! What are you doing??"
"Watching the Super Bowl, man, what do you think I'm doing?"
"Order's at Fell Landing! Get your ass online!"
"Oh, shit! Hey guys, I gotta get on the computer for a bit and dork it up!"


Apparently Blood Pact and Co. had a big group at their WC and kept them from getting out into the zone for about 25 min or so, and wasted alot of their timer. We had a TON of people there by that point and they didn't even get the first door down by the time the timer ran out. >.<

However, as I'm blogging this, they just capped DW again so I gotta go and help cause were back defending again. ;) Yay renown!