Wednesday, March 4, 2009

1.2 Musings, Zealot Related.

So after doing a bit of this and that trying to get a feel for how things work post-patch I have come up with this list of things that are still busted.

*My Dust of Pandemonium says it's a 2.5 second cast, but it's still a 3 second cast. Same with Elixir of Dark Blessings, which was SUPPOSED to have been fixed in 1.1. Seriously... what the hell?
*Veil of Chaos is still worthless and needs to be buffed more. 1/4 of a BW DoT tick is not worth the waste of a GCD. Either fix it for real or take it out of the damn game.
*Innate 10% base heal crit is still not registering on our character screen till renown points are put into +heal crit, at which time you will see it jump up 12%.
*It would really be amazing if my harbinger, you know, DID something outside of wasting a perfectly good GCD.
*Dark Medicine is still a retarded AP hog. Please set it back to it's original value and decrease the AP cost, or even leave it as it is and decrease the AP cost. As it is now, it is still the last possible HoT I use because it slurps up too much of my little yellow bar.
*I thought our big heal pushback was supposed to be lessened in 1.1? As it stands right now, if an Order player sneezes on the other side of the zone the spell gets set back. Fix pls.
*I still have the purple glitter graphics glitch on my offhand.
*Winds of Insanity now is utterly useless because you're now forced to just stand there as a bunch of angry red ping pong balls smack you upside the head and you can't move to get away from them.
*Drink Deeply was fine, now it's worthless.

So far after testing this is what I have found. I'll keep updates posted on what happens fix-wise, but from what I read on WHA we aren't even getting a glance for quite some time. This either means Mythic could give a shit, or that they acknowledge that we are so horribly borked that we need a total revamp and need a ton of time to do it.

/sigh

--Miz V OUT.

4 comments:

  1. Just dropping in to say hi. Put you on my blog roll. Great articles, nice site.

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  2. "*My Dust of Pandemonium says it's a 2.5 second cast, but it's still a 3 second cast. Same with Elixir of Dark Blessings, which was SUPPOSED to have been fixed in 1.1. Seriously... what the hell?"

    Just though I might mention this, but that's actually a graphical bug and not a problem with the cast time of the ability. If you use a cast bar mod (such as Amethyst) you'll notice that the spell does indeed cast in 2.5 seconds. You can also see this by moving during the .5 second 'phantom' cast time. The spell animation will trigger while you're already moving.

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  3. A quick note that you've been targeted by the Propaganda Office and are under review on the Spearhead Blog.

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  4. Hmm, about the cast time, MJ has aknowledged there is indeed a cast lag problem in the game:

    (Post #5)
    http://www.warhammeralliance.com/forums/showthread.php?t=262522

    and that they are working to fix it. The problem is the hanging after the spell has been cast. If you watch, your toon will stay in the position he/she is in at the end of the cast for another half second, thus prolonging the entire cast time, since you can't cast anything else during this period. Add GCD to that and you're looking at 3.5 seconds minimum from cast to cast. :(

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