...absolute and utter bullshit.
It took Order less time to get through the first door of the Forts than it did for them to get through the regular keep doors. I agree the door HP needed something of a nerf, but now they're roughly the thickness and protection of wet cardboard.
I'm not really sure what this patch was hoping to accomplish. Destro is hopelessly outnumbered by Order on Iron Rock. Tonight it was roughly 4:1. So basically, the number of defenders is capped, but the number of attackers isn't. This mean that tonight we had over 125 Order attacking the fort and only 50 defending. That is supposed to be balanced?
I guess all I really want to say with this post is, there needs to be a way to truly balance things. Somewhere between what they were and what they are now. Rewarding a zerg to this extent with basically a free city cap is not the way to keep people playing this game. Winning or losing in these cases is entirely based on realm population. If you're not on the zerg side, you won't win, ever. It's not like you can outsmart them or outplay them, you just get rolled over repeatedly, and I gotta say from the viewpoint of someone who has had the crap kicked out of her for the better part of the day, this crap has sapped all the fun right out of this game for me.
Things that need fixing:
1. Fortress doors need a buff again. Not to where they were, but somewhere in the middle.
2. Defenders need more of a reward for defending. Not only did I barely get any renown for fighting for 6+ hours, I then had to sit in boring, repetitive PQ's with R32 loot bags farming the same mobs over and over. The whole time I was there I only saw one gold bag drop. Also, people who do win bags most times can't get them due to bad sportsmanship from Order AOE'ing/DoT'ing people trying to get the chest. (Yes, I know you can get the chest from a distance. No, it doesn't matter.)
3. Something needs to be done about City PQ queueing. There were 5 PQ's running in the city tonight. Only one of them had Order vs Destro. Other than that, there were 2 running with all order no Destro, and two vice versa. At least if we had Order to fight it would have taken a bit of the monotony out of it...
4. Level cap on forts needs to be R40. Period.
5. Once the fort attack starts, there needs to be a cap per server based on how many defenders there are on the attackers... NOT the other way around. Meaning, if by a certain time after the fort pops, there are (for sake of argument) 100 defenders, the attackers should be capped at a reasonable amount. Do you really expect defenders to hold a fort against 3-4 times their numbers? Perhaps there could be another timer saying "You have X:XX to get to XYZ Fort!" before it stops and the cap is set?
Just to clarify, since we lost our city in the 4:1 zerg today, that means that now we won't see Sentinel drops for a while? Since the city resets to Rank 1 and all that? Cause if that's the case, that's just dandy. So much for gearing up tanks we desperately need.
My Console Pipeline
8 years ago
Did they actually capture the city, or just get into it? I was under the impression that to capture the city, you had to take out T'charzanek / Franz.
ReplyDeleteAnd yeah, that sucks that there was no defense. Out of curiosity, were the 50 defenders only at 50 because of the cap, or because noone could get in?
Yeah good thing Destro is sooo overpowered. Pfft.
ReplyDeleteI logged off before they were done witht he PQ stage. Apparently they didn't sack the city cause they couldn't kill the king, but they got far too close for comfort. For now, our Sentinel is safe.
ReplyDeleteAnd the defense cap was bugged. R40s were getting booted out and R36 and below got to stay. It was full on bizarre.