Thursday, February 12, 2009

Zealot Patch Notes/Musings

Bug Fixes:
* Ritual of Lunacy: The build up for this ability will now be correct. Additionally, the effect from this ability should now last for the correct duration. The tooltip for this ability will now reflect that only one Ritual may be active at a time.
* Ritual of Innervation: This ability's tooltip will now reflect that only one Ritual may be active at a time.
* Ritual of Superiority: This ability's tooltip for this ability will now reflect that only one Ritual may be active at a time.
* Suppress the Fragile Unbeliever: This Morale ability will now do the correct damage, and the damage will not be defendable.
* Mark of Remaking: The tooltip for this ability will now show the correct amount of Toughness given.
* Leaping Alteration: This ability's leaping effect will no longer cease to jump to new targets after healing the caster. In addition, this ability may now be cast directly on an RvR-flagged ally while the Zealot is not flagged (and doing so will flag the Zealot for RvR, as with all other direct heals). The subsequent leaps of the ability will only affect RvR-flagged allies if the Zealot is RvR-flagged themselves.
* Tzeentch's Talon: This ability's tooltip effect has been updated to more accurately reflect what the effect does. Additionally, fixed a typo in this ability's debuff text.
* Daemon Spittle: This ability's damage will no longer stack with itself, and will only be defendable when it initially hits the target.
* Aethyric Shock: Fixed a typo in this ability's tooltip.
* Dark Medicine: Fixed a typo in this ability's tooltip.
* Mark of Vortex: Fixed a typo in this ability's tooltip effect icon.
* Embrace the Warp: This ability will now reduce the damage from all attack types.
* Mark abilities: The effect tooltip for Mark abilities will no longer state they reduce cooldowns by 50%.
Balance Changes:
* Manipulation: This ability will now deal Corporeal Damage.
* Dark Medicine: This ability will now heal slightly more initially, and slightly less over time. The over-time portion will now last 5 seconds.
* Dust of Pandemonium: This ability will now cast faster and heal for a higher value.
* Veil of Chaos: This ability will now absorb more damage.
* Ritual of Superiority: This ability will now absorb more damage.
* Tzeentch's Shielding: This ability will now absorb more damage.


Ok, I am officially psyched.

And I officially need to start busting my ass to get my stupid RR up and get my Darkpromise boots out of Vale. I need to get my heal crit up to a respectable level so I can make better use of the Witchcraft tree. Yay for AP hog Dark Blessing being adjusted to a level that might make it useful!!!

Shields buffed makes me happy. And FINALLY Embrace the Warp will work on non melee damage. Buff to Dust? KICK ASS. Not to mention the list of what, 15 fixes to the Zealot class overall??

Miz V is very, very happy tonight... not only about the Zealot stuff, but about this:


White Lions:

Fetch: Range reduced to 65 feet. 30 second cooldown.

BAHAHA I guess the Fetch-bot WL's will either have to finally learn how to play their class or just plain reroll. No more Fetching from 150 feet for you!! :D

-Miz V out!










1 comment:

  1. Also, no more fetching through keep doors! This patch is great for my two mains, the Zealot and Swordmaster. Can't wait.

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